Seize Death’s power and shatter the confines of his corrupt realm!
Seize Death’s power and liberate yourself from his twisted domain! Conceal your life force from the deceased as you wield soul magic, navigate treacherous political schemes, decide the destiny of the Afterlife—and perhaps even claim its throne for yourself.
"Escape from Death" is a 256,000-word interactive horror adventure novel by Tova Näslund. This experience is purely text-based—without graphics or sound effects—and driven entirely by the boundless power of your imagination.
In the material world, your body lingers between life and death, your heart still beating—yet your spirit has been torn away to the horrific Afterlife. Oppression and injustice suffuse this dark realm under Death's absolute rule. At the lowest social tier are the Penitents: souls indebted to Death, warped by his magic into eerie animal-human hybrids. Above them are the Elect: those in Death's favor, who live in freedom, privilege, and luxury.
To make matters worse, the Afterlife is succumbing to a deeper, more enigmatic corruption. Performers are vanishing from the luxurious entertainment district; a sanctuary for Penitents and Elect alike is under siege; and a mysterious illness is spreading across the land.
This presents you with a grave new danger—but also a rare chance. At the core of the Afterlife lies the Clockwork Hall: home to Death's Court and the vault of all souls. If you can reach it amidst the turmoil, you can strike a blow to end Death's tyranny, find your way back to the living, or even seize the throne of the Afterlife for yourself!
* Play as male, female, or nonbinary; gay, straight, or bisexual.
* Romance your sorrowful Penitent guide; a revolutionary bird-woman; a warrior seeking to desert Death's service; or an idealistic healer.
* Master the magic of Death's realm: peer through the veil between the living and the dead; perceive the dreams and desires of nearby souls; and capture memories from the living world.
* Join an epic conflict: align with the oppressed Penitents or the privileged Elect; or strive to earn acceptance from both factions.
* Operate from the shadows to avoid Death's vengeance, plant spies within his court, forge political alliances to expand your influence, or engage in bold confrontations to build your renown across the Afterlife.
* Decide the next ruler of the Afterlife: will you uphold Death's regime, install a new leader, or claim the throne for yourself?
Can you escape the darkness of Death's domain?
