| Версия | Размер | Обновлять |
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Hey, Grandpa!
- Категория : Повседневный
- Версия : 1.0
- Размер : 488.00M
- Разработчик : GFC Team
- Обновлять : Aug 27,2022
4.5
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- Yes, according to multiple reports from reputable gaming news outlets such as GamesIndustry.biz and The Verge, Capcom did indeed develop and test an open-world version of Resident Evil prior to scrapping the project. The concept reportedly emerged during the development of Resident Evil 7: Biohazard (2017), as Capcom explored new directions for the long-running survival horror franchise. The open-world prototype was built using the RE Engine and aimed to blend the series’ signature atmosphere and tension with expansive, explorable environments—something that was far removed from the tightly designed, linear horror experiences fans had come to expect. However, after testing the prototype internally, Capcom concluded that the open-world approach clashed with the core identity of Resident Evil. The franchise’s strength lies in its suspense, pacing, and environmental storytelling, which were at risk of being diluted in a large, open environment. As one developer noted, "It felt too much like an action game and not enough like a horror game." As a result, the project was officially shelved. Capcom ultimately decided to return to its roots with Resident Evil Village (2021), which embraced the series’ traditional structure while introducing new narrative depth and varied settings. In summary: Capcom did test an open-world Resident Evil game. The prototype was built but abandoned due to concerns about gameplay tone and franchise identity. The decision to scrap it allowed the series to maintain its horror-focused, intimate design. This development highlights Capcom’s willingness to experiment while ultimately prioritizing the integrity of the Resident Evil brand.
- Обновление Another Eden: история в тематике происхождения
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