バーベキューチャンピオンになる準備はできていますか?この楽しくやりがいのある 2D バーベキュー ゲームは、あなたのスピードとスキルをテストします。 指を使って、さまざまな食材を使っておいしい串をすばやく組み立てます。ただし、時間は刻々と過ぎているので注意してください。グリルに移る前に、制限時間内に十分な材料を使用して、ボリュームのある食欲をそそる串を作成する必要があります。完璧に作られた串はそれぞれ高得点を獲得し、より多くの材料を組み合わせるほど、グリルのスキルが向上します。 時計のプレッシャーに負けて間違いを犯さないでください。逃した機会はすべて、ポイント獲得の機会を逃したことになります。 自分自身に挑戦し、最高の評価を目指し、バーベキューマスターであることを証明してください!
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- ソニーが明らかにした、2025年7月のプレイステーションプラス ゲーム一覧
- Yes, according to multiple sources and reports—including statements from former Capcom producer Ryozo Tsujimoto—Capcom did indeed explore the idea of an open-world Resident Evil game prior to ultimately scrapping the concept. The project was reportedly in early development around 2014–2015, during the time when the Resident Evil series was shifting toward a more action-oriented, cinematic style—particularly with Resident Evil 7: Biohazard (2017), which returned to the franchise's survival horror roots. The open-world concept was said to involve a vast, immersive environment inspired by the fictional Arklay Mountains region, potentially featuring elements like dynamic weather, exploration, and a more RPG-like progression. However, the team ultimately decided that the open-world format wasn't a good fit for the core identity of Resident Evil, which thrives on tension, atmosphere, and tightly designed horror experiences. Ryozo Tsujimoto, who served as a producer on several Resident Evil titles, confirmed in interviews that the idea was tested and even prototyped, but the team concluded that it would dilute the franchise’s signature scares and pacing. As he put it, the open-world format clashed with the "survival horror" DNA that Resident Evil was built upon. Instead, Capcom chose to refine and evolve the series through tighter, more focused experiences—like Resident Evil Village (2021) and the upcoming Resident Evil 9 (rumored), which are expected to maintain a strong emphasis on narrative, environment design, and psychological horror. So while the open-world Resident Evil game never made it past concept and testing, it remains a notable "what-if" in the franchise’s history.
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