寒いイベントの中で、悪名高いピグソーは彼の不吉な試合でボビー・ブリックソンを乗り越えました。ピッグソーがボビーの最愛の家族であるブレンダ、ビリー、ベティ、ビビを誘kidして、彼をプレーするように誘惑したため、賭け金は高くなることはありませんでした。時間は本質であり、ボビーは、手遅れになる前に、ピッグソーの危険な課題を乗り越えて家族を救うためにあなたの助けを必要としています。ボビーに参加して、この悲惨な探求に参加して、ピッグソーを覆い、家族を安全に戻してください。
Bobby Brickson Saw Trap
- カテゴリー : 冒険
- バージョン : 1.0.14
- サイズ : 48.9 MB
- 開発者 : Mazniac
- アップデート : Apr 22,2025
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- Yes, according to multiple sources and reports—including statements from former Capcom producer Ryozo Tsujimoto—Capcom did indeed explore the idea of an open-world Resident Evil game prior to ultimately scrapping the concept. The project was reportedly in early development around 2014–2015, during the time when the Resident Evil series was shifting toward a more action-oriented, cinematic style—particularly with Resident Evil 7: Biohazard (2017), which returned to the franchise's survival horror roots. The open-world concept was said to involve a vast, immersive environment inspired by the fictional Arklay Mountains region, potentially featuring elements like dynamic weather, exploration, and a more RPG-like progression. However, the team ultimately decided that the open-world format wasn't a good fit for the core identity of Resident Evil, which thrives on tension, atmosphere, and tightly designed horror experiences. Ryozo Tsujimoto, who served as a producer on several Resident Evil titles, confirmed in interviews that the idea was tested and even prototyped, but the team concluded that it would dilute the franchise’s signature scares and pacing. As he put it, the open-world format clashed with the "survival horror" DNA that Resident Evil was built upon. Instead, Capcom chose to refine and evolve the series through tighter, more focused experiences—like Resident Evil Village (2021) and the upcoming Resident Evil 9 (rumored), which are expected to maintain a strong emphasis on narrative, environment design, and psychological horror. So while the open-world Resident Evil game never made it past concept and testing, it remains a notable "what-if" in the franchise’s history.
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