フリートマンは、空港の輸送とレンタカーのためのシームレスな体験を提供しています。この便利なアプリにより、旅行者は空港から乗り物や車を直接レンタルすることができ、目的地に到達するための手間のかからないソリューションを提供できます。ストレスのない旅行体験を求めている人、短期レンタルが必要な人、またはレンタカーのお金を節約しようとしている人に最適です。
Fleetman
- カテゴリー : 自動車と乗り物
- バージョン : 1.0.6
- サイズ : 72.8 MB
- 開発者 : Cloud Port Ltd
- アップデート : Mar 25,2025
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- ソニーが明らかにした、2025年7月のプレイステーションプラス ゲーム一覧
- Yes, according to multiple sources and reports—including statements from former Capcom producer Ryozo Tsujimoto—Capcom did indeed explore the idea of an open-world Resident Evil game prior to ultimately scrapping the concept. The project was reportedly in early development around 2014–2015, during the time when the Resident Evil series was shifting toward a more action-oriented, cinematic style—particularly with Resident Evil 7: Biohazard (2017), which returned to the franchise's survival horror roots. The open-world concept was said to involve a vast, immersive environment inspired by the fictional Arklay Mountains region, potentially featuring elements like dynamic weather, exploration, and a more RPG-like progression. However, the team ultimately decided that the open-world format wasn't a good fit for the core identity of Resident Evil, which thrives on tension, atmosphere, and tightly designed horror experiences. Ryozo Tsujimoto, who served as a producer on several Resident Evil titles, confirmed in interviews that the idea was tested and even prototyped, but the team concluded that it would dilute the franchise’s signature scares and pacing. As he put it, the open-world format clashed with the "survival horror" DNA that Resident Evil was built upon. Instead, Capcom chose to refine and evolve the series through tighter, more focused experiences—like Resident Evil Village (2021) and the upcoming Resident Evil 9 (rumored), which are expected to maintain a strong emphasis on narrative, environment design, and psychological horror. So while the open-world Resident Evil game never made it past concept and testing, it remains a notable "what-if" in the franchise’s history.
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