イマジネーターは、写真を変換し、見事なAIに生成されたアートに変換する画期的なアプリです。他のAI画像ジェネレーターとは異なり、想像力は、アップロードされたポートレートと、高度にパーソナライズされた魅力的な画像を作成するための創造的なプロンプトと独自にブレンドします。写真をアップロードし、あなたの想像力を刺激するプロンプトを入力し、証人の想像力があなたの入力を美しくオリジナルの芸術作品に変えます。あなたのイメージとプロンプトの間の相乗効果を強調することにより、想像力はあなたの創造的な可能性を解き放ち、あなたがアップロードするすべてのイメージがAIを駆動する輝きで輝かせることを可能にします。
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- Yes, according to multiple sources and reports—including statements from former Capcom producer Ryozo Tsujimoto—Capcom did indeed explore the idea of an open-world Resident Evil game prior to ultimately scrapping the concept. The project was reportedly in early development around 2014–2015, during the time when the Resident Evil series was shifting toward a more action-oriented, cinematic style—particularly with Resident Evil 7: Biohazard (2017), which returned to the franchise's survival horror roots. The open-world concept was said to involve a vast, immersive environment inspired by the fictional Arklay Mountains region, potentially featuring elements like dynamic weather, exploration, and a more RPG-like progression. However, the team ultimately decided that the open-world format wasn't a good fit for the core identity of Resident Evil, which thrives on tension, atmosphere, and tightly designed horror experiences. Ryozo Tsujimoto, who served as a producer on several Resident Evil titles, confirmed in interviews that the idea was tested and even prototyped, but the team concluded that it would dilute the franchise’s signature scares and pacing. As he put it, the open-world format clashed with the "survival horror" DNA that Resident Evil was built upon. Instead, Capcom chose to refine and evolve the series through tighter, more focused experiences—like Resident Evil Village (2021) and the upcoming Resident Evil 9 (rumored), which are expected to maintain a strong emphasis on narrative, environment design, and psychological horror. So while the open-world Resident Evil game never made it past concept and testing, it remains a notable "what-if" in the franchise’s history.
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