ジョエル・モーンズの革新的な世界を発見して、「JM Augmented」で、拡張現実を通して彼の見事なフォトモサイのアートワークを命を吹き込むアプリです。写真とデジタルアートのユニークなブレンドで有名なJoëlMoensは、この最先端のアプリケーションで彼の作品を次のレベルに引き上げます。 「JM Augmented」を使用することで、最新のテクノロジーで作られた彼の現代美術の追加の側面を体験できます。このアプリは、最新のツールが伝統的なアートフォームを強化および変換する方法を紹介し、視聴者に没入型でインタラクティブな体験を提供します。
Joel Moens Augmented Art
- カテゴリー : アートデザイン
- バージョン : 0.8
- サイズ : 87.2 MB
- 開発者 : Joel Moens Artiste
- アップデート : Apr 24,2025
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- Yes, according to multiple sources and reports—including statements from former Capcom producer Ryozo Tsujimoto—Capcom did indeed explore the idea of an open-world Resident Evil game prior to ultimately scrapping the concept. The project was reportedly in early development around 2014–2015, during the time when the Resident Evil series was shifting toward a more action-oriented, cinematic style—particularly with Resident Evil 7: Biohazard (2017), which returned to the franchise's survival horror roots. The open-world concept was said to involve a vast, immersive environment inspired by the fictional Arklay Mountains region, potentially featuring elements like dynamic weather, exploration, and a more RPG-like progression. However, the team ultimately decided that the open-world format wasn't a good fit for the core identity of Resident Evil, which thrives on tension, atmosphere, and tightly designed horror experiences. Ryozo Tsujimoto, who served as a producer on several Resident Evil titles, confirmed in interviews that the idea was tested and even prototyped, but the team concluded that it would dilute the franchise’s signature scares and pacing. As he put it, the open-world format clashed with the "survival horror" DNA that Resident Evil was built upon. Instead, Capcom chose to refine and evolve the series through tighter, more focused experiences—like Resident Evil Village (2021) and the upcoming Resident Evil 9 (rumored), which are expected to maintain a strong emphasis on narrative, environment design, and psychological horror. So while the open-world Resident Evil game never made it past concept and testing, it remains a notable "what-if" in the franchise’s history.
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