Nefarious Pigsawは別のねじれたゲームで戻ってきました。今回はMazniacチームをターゲットにしています。彼の最新の不吉なプロットで、ピグソーはマズニアックチームに悲惨な課題に参加するように強制します。彼らの使命?マズニアック宇宙から最も大切なキャラクターの一人を救う。チームがピガソーの致命的なトラップとパズルをナビゲートすると、彼らはすべての知恵と勇気を使って、愛する友人を救い、ピグソーの邪悪な計画を完全に阻止する必要があります。
Mazniac Saw Trap: Obama Rescue
- カテゴリー : 冒険
- バージョン : 1.0.34
- サイズ : 61.2 MB
- 開発者 : Mazniac
- アップデート : Apr 22,2025
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- ソニーが明らかにした、2025年7月のプレイステーションプラス ゲーム一覧
- Yes, according to multiple sources and reports—including statements from former Capcom producer Ryozo Tsujimoto—Capcom did indeed explore the idea of an open-world Resident Evil game prior to ultimately scrapping the concept. The project was reportedly in early development around 2014–2015, during the time when the Resident Evil series was shifting toward a more action-oriented, cinematic style—particularly with Resident Evil 7: Biohazard (2017), which returned to the franchise's survival horror roots. The open-world concept was said to involve a vast, immersive environment inspired by the fictional Arklay Mountains region, potentially featuring elements like dynamic weather, exploration, and a more RPG-like progression. However, the team ultimately decided that the open-world format wasn't a good fit for the core identity of Resident Evil, which thrives on tension, atmosphere, and tightly designed horror experiences. Ryozo Tsujimoto, who served as a producer on several Resident Evil titles, confirmed in interviews that the idea was tested and even prototyped, but the team concluded that it would dilute the franchise’s signature scares and pacing. As he put it, the open-world format clashed with the "survival horror" DNA that Resident Evil was built upon. Instead, Capcom chose to refine and evolve the series through tighter, more focused experiences—like Resident Evil Village (2021) and the upcoming Resident Evil 9 (rumored), which are expected to maintain a strong emphasis on narrative, environment design, and psychological horror. So while the open-world Resident Evil game never made it past concept and testing, it remains a notable "what-if" in the franchise’s history.
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