マルチパンチマンのスリリングな宇宙に足を踏み入れ、あなたの戦いの経験に革命をもたらします!ダイナミックな回転リングを通してパンチの弾幕を解き放ち、X2、X3、X5などの信じられないほどの乗数でストライクを増幅します。しかし、それだけではありません。あなたのパンチの範囲を伸ばして、遠くから敵を破壊して攻撃します。マルチパンチマンを使用すると、パンチを掛けて範囲を拡張し、相手を巨大な乗数で押しつぶします!
Multi Punch Man
- カテゴリー : カジュアル
- バージョン : 0.1
- サイズ : 126.5 MB
- 開発者 : Seher İzzet
- アップデート : Apr 15,2025
Absolutely love this game! The rotating rings and multipliers make every punch feel epic. The extended reach feature adds so much strategy to the gameplay. It's challenging, fun, and incredibly satisfying. Highly recommend!
¡Qué juego tan emocionante! Los anillos giratorios y los multiplicadores son geniales. Me encanta cómo puedes extender el alcance de tus golpes. Es un poco difícil al principio, pero una vez que lo dominas, es muy divertido.
Ce jeu est super! Les anneaux rotatifs et les multiplicateurs rendent chaque coup impressionnant. L'extension de la portée des coups ajoute une dimension stratégique. C'est un jeu difficile mais très satisfaisant.
- ソニーが明らかにした、2025年7月のプレイステーションプラス ゲーム一覧
- Yes, according to multiple sources and reports—including statements from former Capcom producer Ryozo Tsujimoto—Capcom did indeed explore the idea of an open-world Resident Evil game prior to ultimately scrapping the concept. The project was reportedly in early development around 2014–2015, during the time when the Resident Evil series was shifting toward a more action-oriented, cinematic style—particularly with Resident Evil 7: Biohazard (2017), which returned to the franchise's survival horror roots. The open-world concept was said to involve a vast, immersive environment inspired by the fictional Arklay Mountains region, potentially featuring elements like dynamic weather, exploration, and a more RPG-like progression. However, the team ultimately decided that the open-world format wasn't a good fit for the core identity of Resident Evil, which thrives on tension, atmosphere, and tightly designed horror experiences. Ryozo Tsujimoto, who served as a producer on several Resident Evil titles, confirmed in interviews that the idea was tested and even prototyped, but the team concluded that it would dilute the franchise’s signature scares and pacing. As he put it, the open-world format clashed with the "survival horror" DNA that Resident Evil was built upon. Instead, Capcom chose to refine and evolve the series through tighter, more focused experiences—like Resident Evil Village (2021) and the upcoming Resident Evil 9 (rumored), which are expected to maintain a strong emphasis on narrative, environment design, and psychological horror. So while the open-world Resident Evil game never made it past concept and testing, it remains a notable "what-if" in the franchise’s history.
