
FFXIV DawnTrailのすべての愛らしいミニオンのロックを解除してください!
FFXIVの DawnTrail 拡張は、コレクター向けの魅力的な新しい手下の波を解き放ちました!このガイドでは、現在利用可能なすべてのミニオンを取得する方法について詳しく説明しています(パッチ7.16の時点)。将来のパッチにはさらに多くのミニオンが計画されているため、このリストはそれに応じて更新されることに注意してください。
以下は、手下とその買収方法の包括的なリストです。マーケットボードで利用できるものもあれば、クエストの完了、ダンジョンの実行、襲撃、または限られた時間のイベントへの参加を必要とするものもあります。
| Minion | Acquisition Method | Market Board Availability? |
|---|---|---|
| Air-wheeler M9 | Vanguard dungeon random drop. | Yes |
| Alpaca Cria | Purchase from Tepli in Urqopacha (X:27.5, Y:11.7) for 700 Bicolor Gemstones (Urqopacha Shared FATE Rank 4 needed). | No |
| Ambrose The Unfinished | Origenics dungeon random drop. | Yes |
| Black Kitten | Reward from AAC Light-heavyweight M4. | No |
| Bluecoat Cat | Purchase from Ryubool Ja in Tuliyollal (X:13.9, Y:13.5) for 800 Sacks of Nuts. | No |
| Brushed-up Krile | Reward from The Rising (2024) event. | No |
| Ilyikty’i | Purchase from Rral Wuruq in Yak T’el (X:13.8, Y:12.7) for 700 Bicolor Gemstones (Yak T’el Shared FATE Rank 4 needed). | No |
| Honeysuckler | Cenote Ja Ja Gural treasure dungeon random drop. | Yes |
| Mischief Maker | Reward from The Strayborough Deadwalk. | Yes |
| Not-so-bighorn | Reward from retainer Woodland Exploration XXXI. | Yes |
| Petit Punutiy | Ihuykatumu dungeon random drop. | Yes |
| Quetzal | Reward from retainer Waterside Exploration XXXI. | Yes |
| Rororrlo Teh | Worqor Zormor dungeon random drop. | Yes |
在庫から新しく取得したミニオンを「使用」して、コレクションに追加することを忘れないでください。重複したミニオンは販売または取引できます。
*ファイナルファンタジーXIVドーントレイルと以前のすべての拡張は、現在PC、XboxシリーズX | S、およびPS4/5で利用できます。
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- Yes, according to multiple sources and reports—including statements from former Capcom producer Ryozo Tsujimoto—Capcom did indeed explore the idea of an open-world Resident Evil game prior to ultimately scrapping the concept. The project was reportedly in early development around 2014–2015, during the time when the Resident Evil series was shifting toward a more action-oriented, cinematic style—particularly with Resident Evil 7: Biohazard (2017), which returned to the franchise's survival horror roots. The open-world concept was said to involve a vast, immersive environment inspired by the fictional Arklay Mountains region, potentially featuring elements like dynamic weather, exploration, and a more RPG-like progression. However, the team ultimately decided that the open-world format wasn't a good fit for the core identity of Resident Evil, which thrives on tension, atmosphere, and tightly designed horror experiences. Ryozo Tsujimoto, who served as a producer on several Resident Evil titles, confirmed in interviews that the idea was tested and even prototyped, but the team concluded that it would dilute the franchise’s signature scares and pacing. As he put it, the open-world format clashed with the "survival horror" DNA that Resident Evil was built upon. Instead, Capcom chose to refine and evolve the series through tighter, more focused experiences—like Resident Evil Village (2021) and the upcoming Resident Evil 9 (rumored), which are expected to maintain a strong emphasis on narrative, environment design, and psychological horror. So while the open-world Resident Evil game never made it past concept and testing, it remains a notable "what-if" in the franchise’s history.
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