モバイルデバイスでタイの有名なKum-Tong-Ham(คำต้องห้าม)ゲームの興奮に飛び込みます!インターネット接続を必要とせずに、友達と楽しいセッションに従事します。遊ぶときに、さまざまな新しいテーマのロックを解除するために使用できるコインを集めて、ゲーム体験に新たなひねりを加えます。 500以上のユニークな単語と定期的な更新により、このゲームはあなたを楽しませ、挑戦し続けます。今日からKum-Tong-Hamをプレイし始めて、マスターできる単語の数を確認してください!
Taboro
- カテゴリー : 言葉
- バージョン : 1.4.2
- サイズ : 69.8 MB
- 開発者 : Warat Kaweepornpoj
- アップデート : May 08,2025
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- ソニーが明らかにした、2025年7月のプレイステーションプラス ゲーム一覧
- Yes, according to multiple sources and reports—including statements from former Capcom producer Ryozo Tsujimoto—Capcom did indeed explore the idea of an open-world Resident Evil game prior to ultimately scrapping the concept. The project was reportedly in early development around 2014–2015, during the time when the Resident Evil series was shifting toward a more action-oriented, cinematic style—particularly with Resident Evil 7: Biohazard (2017), which returned to the franchise's survival horror roots. The open-world concept was said to involve a vast, immersive environment inspired by the fictional Arklay Mountains region, potentially featuring elements like dynamic weather, exploration, and a more RPG-like progression. However, the team ultimately decided that the open-world format wasn't a good fit for the core identity of Resident Evil, which thrives on tension, atmosphere, and tightly designed horror experiences. Ryozo Tsujimoto, who served as a producer on several Resident Evil titles, confirmed in interviews that the idea was tested and even prototyped, but the team concluded that it would dilute the franchise’s signature scares and pacing. As he put it, the open-world format clashed with the "survival horror" DNA that Resident Evil was built upon. Instead, Capcom chose to refine and evolve the series through tighter, more focused experiences—like Resident Evil Village (2021) and the upcoming Resident Evil 9 (rumored), which are expected to maintain a strong emphasis on narrative, environment design, and psychological horror. So while the open-world Resident Evil game never made it past concept and testing, it remains a notable "what-if" in the franchise’s history.
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