Home News How to Play Dice in Kingdom Come Deliverance 2: All Badges & Scoring Combos

How to Play Dice in Kingdom Come Deliverance 2: All Badges & Scoring Combos

Author : Patrick Feb 27,2025

How to Play Dice in Kingdom Come Deliverance 2: All Badges & Scoring Combos

Master the art of dice in Kingdom Come: Deliverance 2 and quickly amass Groschen! This guide covers everything from finding games to utilizing powerful badges and even employing loaded dice for an advantage.

Table of Contents

  • Where to Find Dice Games
  • Scoring Combinations and Strategies
  • Badges: A Comprehensive List
  • Loaded Dice: The Cheater's Advantage

Where to Find Dice Games

The tutorial introduces the basics of dice. After completing it, you'll find dice games readily available at almost every inn or tavern throughout the game world. Simply locate an NPC near a tavern and initiate conversation to begin playing.

Scoring Combinations and Strategies

The objective is to reach the target score before your opponent. You start with six dice and can re-roll as many times as desired per turn. However, a roll yielding no scoring combination ends your turn, forfeiting all accumulated points for that round. Losing a die with each roll emphasizes strategic decision-making on when to stop.

Scoring combinations are as follows:

CombinationPoints
One100
Five50
1, 2, 3, 4, 5500
2, 3, 4, 5, 6750
1, 2, 3, 4, 5, 61,500
Three 1s1,000
Three 2s200
Three 3s300
Three 4s400
Three 5s500
Three 6s600

Triple combinations award bonus points for additional matching dice. For example, three 2s are worth 200, but four 2s become 400, five 2s are 800, and six 2s yield 1600 points.

Badges: Your Secret Weapon

Discover Badges within chests and corpses to enhance your dice game. They come in three tiers: Tin, Silver, and Gold, each offering unique advantages.

BadgeEffect
Tin Doppelganger’s BadgeDoubles points from your last roll (once per game).
Tin Badge of HeadstartProvides a small point advantage at the game's start.
Tin Badge of DefenceNegates the effects of opponent's Tin badges.
Tin Badge of FortuneAllows re-rolling one die (once per game).
Tin Badge of MightAdds one extra die to your roll (once per game).
Tin Badge of TransmutationChanges one die to a 3 after your roll (once per game).
Carpenter’s Badge of Advantage3+5 becomes a new formation, "The Cut" (repeatable).
Tin Warlord’s Badge25% bonus points for the current turn (once per game).
Tin Badge of ResurrectionAllows another roll after an unsuccessful throw (once per game).
Silver Doppelganger’s BadgeDoubles points from your last roll (twice per game).
Silver Badge of HeadstartProvides a moderate point advantage at the game's start.
Silver Badge of DefenceNegates the effects of opponent's Silver badges.
Silver Swap-Out BadgeRe-roll one die after your roll (once per game).
Silver Badge of FortuneRe-roll up to two dice (once per game).
Silver Badge of MightAdds one extra die to your roll (twice per game).
Silver Badge of TransmutationChanges one die to a 5 after your roll (once per game).
Executioner’s Badge of Advantage4+5+6 becomes a new formation, "The Gallows" (repeatable).
Silver Warlord’s Badge50% bonus points for the current turn (once per game).
Silver Badge of ResurrectionAllows another roll after an unsuccessful throw (twice per game).
Silver King’s BadgeAdds one extra die to your roll (twice per game).
Gold Doppelganger BadgeDoubles points from your last roll (thrice per game).
Gold Badge of HeadstartProvides a significant point advantage at the game's start.
Gold Badge of DefenceNegates the effects of opponent's Gold badges.
Gold Swap-Out BadgeRe-roll two dice of the same value after your roll (once per game).
Gold Badge of FortuneRe-roll up to three dice (once per game).
Gold Badge of MightAdds one extra die to your roll (thrice per game).
Gold Badge of TransmutationChanges one die to a 1 after your roll (once per game).
Priest’s Badge of Advantage1+3+5 becomes a new formation, "The Eye" (repeatable).
Gold Warlord’s BadgeDouble points for the current turn (once per game).
Gold Badge of ResurrectionAllows another roll after an unsuccessful throw (thrice per game).
Gold Emperor’s BadgeTriples points for the 1+1+1 formation (repeatable).
Gold Wedding BadgeRe-roll up to three dice (once per game).

Loaded Dice: Unethical Advantage

Discover and utilize loaded dice found while looting to tilt the odds in your favor. Select your preferred loaded dice before starting a game.

This comprehensive guide equips you to dominate the dice tables in Kingdom Come: Deliverance 2. Good luck, and may the odds be ever in your favor!

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