Mastering *Roblox Pressure* is all about understanding the unique strategies needed to survive encounters with its diverse roster of monsters. Each monster presents its own challenges, but with the right approach, you can navigate through every room unscathed. Here's a comprehensive guide to **all monsters in *Pressure* and how to survive them**.
How to Survive All Monsters in Pressure
Below is a detailed list of **how to beat all monsters in *Pressure***. Some monsters are random encounters, while others are Node monsters with specific paths or appear in designated areas like the DiVine in Oxygen Gardens. I'll walk you through the specific tactics for dealing with each one and the signs to watch for so you can hide in time. Be mindful of **Cleithrophobia**, which can force you out of hiding if you stay concealed too long, so timing is key. Listen and watch for the cues detailed below for each monster.
Pandemonium
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When you notice the lights flickering, Pandemonium might be on its way. Instead of rushing to a locker due to Cleithrophobia, stand near one and wait for its distinctive roar. This monster will instantly kill any player in its line of sight who isn't hidden. If it approaches your locker, you'll be challenged with a mini-game where you must keep the cursor centered as the locker is slammed. Survive this, and you'll outlast Pandemonium.
Good People
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Good People lurks behind Fake Doors in rooms with dead ends. To avoid a fatal encounter, look for these cues:
- **Fake Door Cues**: Approach doors closely without opening them to listen for breathing, growling, sparks, or faint scanlines on the navi-path sign, indicating a Fake Door.
- **Dark Rooms**: In dark settings, Fake Doors' navi-path screens remain lit, while real doors' screens stay dark.
- **HQ Message**: If HQ suggests a path without specifying the incorrect one, be vigilant for Fake Doors.
Eyefestation
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This aquatic horror appears in rooms with ocean views. Avoid looking out the window to prevent HP loss from eye contact. Simply leave the room without glancing outside to make it despawn.
Squiddles
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Squiddles are manageable; just switch off your light and give them a wide berth in dark rooms or areas darkened by other monsters. This simple action will help you pass them safely.
Locker Void-Mass
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These slimes hide in lockers and can trap you if you enter one they occupy. Look for purple slime before hiding. If trapped, you'll take continuous damage until freed by another player or until you perish.
Wall Dweller
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These creatures emerge from walls to chase and instantly kill you if they catch up. Listen for their distinct footsteps. Turning around forces them to retreat, and if one attacks a teammate, you can retaliate. Bait them into attacking and have another player kill them. If a roaming Node like The Angler encounters a Wall Dweller, it will kill it, leaving behind a meat chunk for health regeneration. However, meat from player-killed Dwellers is defective and won't heal.
Redeemer and Hanger
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Finding the Redeemer revolver triggers a mini-game with the Hanger monster. Mash the E (Interact) button to resist its influence. Succeed, and you'll shoot Hanger; fail, and you risk shooting yourself or being stabbed for 20 damage per hit.
Candlebearers & Candlebrutes
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Candlebearers can be stunned by light but become enraged if illuminated for over 3 seconds. Use short bursts of light to slow their progress; they deal minimal damage even if they reach you. Candlebrutes are tougher, only slowed by light and unaffected by emergency lights. They can be enraged after 5 seconds of light exposure.
The Angler
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The Angler and its variants are common in *Pressure*. Flickering lights signal its arrival; hide in a locker or submerge your head in water. It only spawns in rooms with lockers and will instantly kill anyone in its line of sight if they're not hidden.
Pinkie
Similar to The Angler, Pinkie doesn't flicker lights but produces a screeching sound as she enters. Hide in a locker to survive; she only appears in rooms with valid hiding spots.
Froger
Froger mimics The Angler with flickering lights and a screech. Hide in a locker upon these signs, but be prepared for Froger to rebound and require you to hide again.
Chainsmoker
Chainsmoker signals its approach with flickering lights and rattling chains. It emits green smoke that can force you out of a locker. Hide when your screen shakes to avoid being expelled by the gas. Chainsmoker is one of the slower monsters.
Blitz
Blitz is the fastest of the node monsters. It screeches as it nears and roars before entering a room, which is your cue to hide. Be wary of its speed.
Bottomfeeder
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Bottomfeeder is exclusive to The Dredge area, attacking only in water. Use dry surfaces to evade it; it despawns if all players leave the water. If caught, a mini-game requires you to mash Q and E or mobile buttons to escape, which drains your health. Winning kicks the monster away, giving you time to reach dry land.
The DiVine
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Found in Oxygen Gardens, The DiVine remains passive if you avoid grass patches. Stepping on grass activates them, leading to a chase and potential 75 damage upon close contact. They can combine with other monsters, like Eyefestation, requiring you to avoid grass and eye contact simultaneously.
**That concludes my guide on all monsters in *Pressure* Roblox and how to survive them. Don't forget to check out our *Pressure* codes for free goodies.**