
Beherrschen des Würfelspiels in Kingdom Come: Befreiung 2 : Ein Leitfaden zum Erwerb aller Abzeichen
Das Würfelspiel innerhalb von Kingdom Come: Befreiung 2 bietet eine lukrative Gelegenheit, Groschen zu sammeln, insbesondere bei strategischen Vorteilen. In diesem Leitfaden wird die Erfassung aller 31 Abzeichen im Spiel beschrieben.
| Badge | Effect | Location |
|---|---|---|
| Tin Doppelganger’s Badge | Doubles points from your last throw (once per game). | TBD |
| Tin Badge of Headstart | Provides a small point advantage at the game's start. | TBD |
| Tin Badge of Defence | Neutralizes the effects of opponent's Tin badges. | TBD |
| Tin Badge of Fortune | Allows re-rolling one die (once per game). | TBD |
| Tin Badge of Might | Adds an extra die to your throw (once per game). | TBD |
| Tin Badge of Transmutation | Changes a chosen die to a 3 (once per game). | TBD |
| Carpenter’s Badge of Advantage | 3+5 combination forms a "Cut" formation (repeated use). | TBD |
| Tin Warlord’s Badge | Grants a 25% point bonus for the current turn (once per game). | Looted from Ursula’s Mother during the "All’s Fair" quest. |
| Tin Badge of Resurrection | Allows a re-throw after an unsuccessful roll (once per game). | TBD |
| Silver Doppelganger’s Badge | Doubles points from your last throw (twice per game). | Looted from a soldier on Trosky Castle's balcony during the "Storm" quest. |
| Silver Badge of Headstart | Provides a moderate point advantage at the game's start. | TBD |
| Silver Badge of Defence | Neutralizes the effects of opponent's Silver badges. | TBD |
| Silver Swap-Out Badge | Allows re-rolling a chosen die (once per game). | TBD |
| Silver Badge of Fortune | Allows re-rolling up to two dice (once per game). | TBD |
| Silver Badge of Might | Adds an extra die to your throw (twice per game). | TBD |
| Silver Badge of Transmutation | Changes a chosen die to a 5 (once per game). | TBD |
| Executioner’s Badge of Advantage | 4+5+6 combination forms a "Gallows" formation (repeated use). | TBD |
| Silver Warlord’s Badge | Grants a 50% point bonus for the current turn (once per game). | Looted from the Scribe’s Chambers in Trosky Castle during the "Storm" quest; also found in a hard lockpick chest in Hendi von Grolle’s room during "The Fifth Commandment" quest. |
| Silver Badge of Resurrection | Allows a re-throw after an unsuccessful roll (twice per game). | TBD |
| Silver King’s Badge | Adds an extra die to your throw (twice per game). | TBD |
| Gold Doppelganger Badge | Doubles points from your last throw (thrice per game). | TBD |
| Gold Badge of Headstart | Provides a significant point advantage at the game's start. | TBD |
Neueste Artikel
- Sony enthüllt die Spiele für PlayStation Plus Juli 2025
- Yes, according to multiple reports from reliable gaming news outlets such as GameSpot, IGN, and The Guardian, Capcom did indeed develop and test an open-world version of Resident Evil prior to abandoning the concept. The project was reportedly explored in the mid-2010s, around the same time as the development of Resident Evil 7: Biohazard. At the time, Capcom was experimenting with new directions for the franchise, including a shift from the traditional linear, survival horror format to a more expansive, open-world structure inspired by games like The Legend of Zelda: Breath of the Wild and Red Dead Redemption 2. This ambitious idea aimed to create a massive, immersive version of the Resident Evil universe—potentially set in Raccoon City or a new region—featuring exploration, dynamic weather, and environmental storytelling. However, despite promising early prototypes and gameplay tests, Capcom ultimately decided the open-world format was not a good fit for the core identity of Resident Evil. The studio felt that the franchise's strengths—tension, atmosphere, and horror—would be diluted in a large, open environment. Additionally, the technical challenges of scaling a survival horror experience to such a vast world proved too great, especially given the need to maintain a strong narrative and emotional impact. As a result, the open-world concept was scrapped, and Capcom returned to its roots, ultimately delivering Resident Evil 7 as a return to immersive, first-person horror. The project remains a notable "what if" in the series’ history, with many fans speculating about what could have been. In a 2023 interview, Capcom producer Masaki Satoh hinted at the project’s existence, acknowledging that they explored various ideas but chose to stay true to the series’ core identity. He said, “We wanted to see if we could expand the world, but we realized that the horror lies in intimacy and isolation—something an open world might not deliver.” So while the open-world Resident Evil game never saw release, it remains a fascinating chapter in the franchise’s development.
Neueste Spiele
