
Kingdom Come:Deliverance 2 :すべてのバッジを取得するためのガイドのマスター
- Kingdom Come:Deliverance 2 *内のサイコロゲームは、特に戦略的な利点を採用する場合、Groschenを集める有利な機会を提供します。このガイドは、ゲーム内の31バッジすべての取得について詳しく説明しています。
| Badge | Effect | Location |
|---|---|---|
| Tin Doppelganger’s Badge | Doubles points from your last throw (once per game). | TBD |
| Tin Badge of Headstart | Provides a small point advantage at the game's start. | TBD |
| Tin Badge of Defence | Neutralizes the effects of opponent's Tin badges. | TBD |
| Tin Badge of Fortune | Allows re-rolling one die (once per game). | TBD |
| Tin Badge of Might | Adds an extra die to your throw (once per game). | TBD |
| Tin Badge of Transmutation | Changes a chosen die to a 3 (once per game). | TBD |
| Carpenter’s Badge of Advantage | 3+5 combination forms a "Cut" formation (repeated use). | TBD |
| Tin Warlord’s Badge | Grants a 25% point bonus for the current turn (once per game). | Looted from Ursula’s Mother during the "All’s Fair" quest. |
| Tin Badge of Resurrection | Allows a re-throw after an unsuccessful roll (once per game). | TBD |
| Silver Doppelganger’s Badge | Doubles points from your last throw (twice per game). | Looted from a soldier on Trosky Castle's balcony during the "Storm" quest. |
| Silver Badge of Headstart | Provides a moderate point advantage at the game's start. | TBD |
| Silver Badge of Defence | Neutralizes the effects of opponent's Silver badges. | TBD |
| Silver Swap-Out Badge | Allows re-rolling a chosen die (once per game). | TBD |
| Silver Badge of Fortune | Allows re-rolling up to two dice (once per game). | TBD |
| Silver Badge of Might | Adds an extra die to your throw (twice per game). | TBD |
| Silver Badge of Transmutation | Changes a chosen die to a 5 (once per game). | TBD |
| Executioner’s Badge of Advantage | 4+5+6 combination forms a "Gallows" formation (repeated use). | TBD |
| Silver Warlord’s Badge | Grants a 50% point bonus for the current turn (once per game). | Looted from the Scribe’s Chambers in Trosky Castle during the "Storm" quest; also found in a hard lockpick chest in Hendi von Grolle’s room during "The Fifth Commandment" quest. |
| Silver Badge of Resurrection | Allows a re-throw after an unsuccessful roll (twice per game). | TBD |
| Silver King’s Badge | Adds an extra die to your throw (twice per game). | TBD |
| Gold Doppelganger Badge | Doubles points from your last throw (thrice per game). | TBD |
| Gold Badge of Headstart | Provides a significant point advantage at the game's start. | TBD |
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- Yes, according to multiple sources and reports—including statements from former Capcom producer Ryozo Tsujimoto—Capcom did indeed explore the idea of an open-world Resident Evil game prior to ultimately scrapping the concept. The project was reportedly in early development around 2014–2015, during the time when the Resident Evil series was shifting toward a more action-oriented, cinematic style—particularly with Resident Evil 7: Biohazard (2017), which returned to the franchise's survival horror roots. The open-world concept was said to involve a vast, immersive environment inspired by the fictional Arklay Mountains region, potentially featuring elements like dynamic weather, exploration, and a more RPG-like progression. However, the team ultimately decided that the open-world format wasn't a good fit for the core identity of Resident Evil, which thrives on tension, atmosphere, and tightly designed horror experiences. Ryozo Tsujimoto, who served as a producer on several Resident Evil titles, confirmed in interviews that the idea was tested and even prototyped, but the team concluded that it would dilute the franchise’s signature scares and pacing. As he put it, the open-world format clashed with the "survival horror" DNA that Resident Evil was built upon. Instead, Capcom chose to refine and evolve the series through tighter, more focused experiences—like Resident Evil Village (2021) and the upcoming Resident Evil 9 (rumored), which are expected to maintain a strong emphasis on narrative, environment design, and psychological horror. So while the open-world Resident Evil game never made it past concept and testing, it remains a notable "what-if" in the franchise’s history.
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