Maison Jeux Jeu de rôle Sorcerer's Story
Sorcerer's Story

Sorcerer's Story

3.6
Présentation du jeu

✨ "A Sorcerer's Story" – Your Journey Begins Now ✨

The city breathes beneath a sky choked with smog and secrets. Neon flickers like dying stars. Somewhere in the labyrinth of subway tunnels and forgotten rooftops, the veil between worlds is thinning.

You wake in a cramped apartment above a laundromat, your hands trembling—not from cold, but from the pull of something ancient stirring beneath your skin.

A dream. Or a warning.

"The Treaty is broken. The Veil is torn. He has risen. And only you—chosen, unbound, awake—can stop him."

You blink. The air shimmers. A single word echoes in your mind, not spoken, but known:

"Sorcerer."


🌟 YOUR CHARACTER CREATION

Choose your path — your truth.

1. Who Are You?

(Select your gender identity, name, and background)

  • A disillusioned astrophysicist who discovered a spellbook in a dead colleague’s apartment.
  • A former soldier haunted by visions of war-magic, now trapped in a body that remembers how to cast fire.
  • A graffiti artist whose tags glow when touched by moonlight—and who isn’t alone in the walls.
  • An ordinary barista who found a ring in a coffee cup… and spoke to the man inside.

Your name?
How old are you?
What secret do you carry?


🔮 YOUR PATHS OF POWER

You are not just a wielder of magic. You are a master of will, of form, of fate.

Choose your School of Magic — or forge your own.

School Signature Abilities
Pyromancy Fireballs, phoenix rebirths, flame-walks, infernal contracts
Aethermancy Gravity-defying leaps, time-dilation bursts, soul-siphoning illusions
Necrotheurgy Command the dead, bind spirits, resurrect forgotten memories
Chimeric Arts Shapeshift into beasts, merge with nature, summon spirit totems
Mindweaving Read thoughts, implant dreams, unravel enemies’ sanity
Arcanum of the Void Summon shadows, erase objects from reality, walk through mirrors

💡 Want to be a master of all?
Choose Sunderer of Schools — a rare soul who bends every discipline, but risks unraveling their own mind.


🌍 THE WORLD YOU LIVE IN

Reality is not what it seems.

  • The Treaty of Unseen Hands once kept magic hidden from humanity. Now it’s broken.
  • The Order of the Silver Tongue hunts rogue mages… but they’re not who they claim.
  • The City of Ashes — a hidden magical metropolis built beneath subway lines, where ancient runes pulse in subway tiles.
  • The Eclipse Protocol: Every 37 years, a magical convergence opens a door to the Elder Realms. This year, it opens early.

And he is coming.

Malachar the Hollow.
Your former mentor.
The man who taught you your first spell.
Now he wears the face of a god, and he means to replace humanity.


⚔️ YOUR FIRST CHALLENGE

You’re on the 4:17 to Grand Central when the train lurches — not from brakes, but from silence. All lights die. The windows go black.

Then, from the dark, a voice whispers through every mind on the train:

"You felt me. You knew I was coming. Now, kneel. Or burn."

You feel it — a presence. Cold. Familiar.
And then, a shadow splits the ceiling, clawing down like a raven made of smoke.

A Watcher of Malachar has come to test you.


🔥 WHAT DO YOU DO?

Choose your action — and your fate.

  1. Cast a firestorm from your palms, roaring "I am not your student anymore!" — risk exposure, but prove your power.
  2. Use Mindweaving to flood the Watcher’s mind with false memories — make it doubt its own mission.
  3. Summon a spirit familiar from your childhood drawings — a raven made of ink and regret — to fight for you.
  4. Step into the dark, walk straight into the shadow, and become it — vanish, then strike from beneath.

📌 Each choice alters your magic path, relationships, and the world’s fate.


📖 THIS IS YOUR STORY.

  • 53,000 words of branching narrative, hidden lore, and moral choices that matter.
  • Multiple endings:
    • The Guardian: You die to save the world — but it remembers you.
    • The Ascendant: You become a new god, ruling the balance.
    • The Betrayal: You join Malachar… and begin to enjoy it.
    • The Quiet Life: You erase yourself from magic forever — and live as a man who never was.

✨ READY TO BEGIN?

🔹 Type "Begin" to start your journey.
🔹 Type "Customize" to shape your character.
🔹 Type "Read Lore" to learn about Malachar and the Treaty.

🌙 "The greatest magic isn't in spells — it's in choosing who you become when no one’s watching."


Your story begins now.
What will you do, Sorcerer?

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