Home News Pokémon TCG Pocket Dev Gifts Players Trade Tokens But Still Doesn't Have Answers to Fix Controversial Feature

Pokémon TCG Pocket Dev Gifts Players Trade Tokens But Still Doesn't Have Answers to Fix Controversial Feature

Author : Stella Apr 12,2025

Creatures Inc., the developer behind the Pokémon Trading Card Game Pocket, has recently provided players with 1,000 Trade Tokens. This amount allows for just two significant trades, reflecting the company's ongoing efforts to address the contentious trading mechanics within the game. Players can find these tokens in their Gift menu upon logging in, and while no direct message accompanies the gift, Creatures Inc. expressed gratitude on X/Twitter for the community's feedback and patience.

The introduction of trading last week sparked significant controversy, with the developer facing accusations of being "hilariously toxic," "predatory," and "downright greedy." The trading system not only builds upon existing restrictions that limit opening packs, Wonder Picking, and now trading without spending real money but also introduces Trade Tokens as an additional barrier. Players have voiced frustration over the high cost of these tokens, which requires them to remove five cards from their collection to trade just one card of the same rarity.

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Eight days have passed since the launch of trading, which was met with immediate backlash. Creatures Inc. had previously acknowledged fan concerns nearly three weeks before the feature's release, promising to take feedback into account. However, the actual implementation fell short of expectations, leading to widespread disappointment. In response, the developer admitted that the restrictions were hindering casual enjoyment of the trading feature and promised to introduce required items as rewards in upcoming events. Unfortunately, the recent Cresselia ex Drop Event on February 3 did not include any such rewards, further fueling player dissatisfaction.

Many fans believe that the trading system is primarily designed to boost revenue for Pokémon TCG Pocket, which reportedly earned $200 million in its first month before trading was even introduced. The inability to trade cards of 2 Star rarity or higher further supports this view, as it encourages players to spend real money on packs in hopes of completing their collections. For instance, one player reportedly spent $1,500 just to complete the first set, with the third set being released last week, adding to the ongoing frustration among the player base.

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