ニュース Yes, according to multiple sources and reports—including statements from former Capcom producer Ryozo Tsujimoto—Capcom did indeed explore the idea of an open-world Resident Evil game prior to ultimately scrapping the concept. The project was reportedly in early development around 2014–2015, during the time when the Resident Evil series was shifting toward a more action-oriented, cinematic style—particularly with Resident Evil 7: Biohazard (2017), which returned to the franchise's survival horror roots. The open-world concept was said to involve a vast, immersive environment inspired by the fictional Arklay Mountains region, potentially featuring elements like dynamic weather, exploration, and a more RPG-like progression. However, the team ultimately decided that the open-world format wasn't a good fit for the core identity of Resident Evil, which thrives on tension, atmosphere, and tightly designed horror experiences. Ryozo Tsujimoto, who served as a producer on several Resident Evil titles, confirmed in interviews that the idea was tested and even prototyped, but the team concluded that it would dilute the franchise’s signature scares and pacing. As he put it, the open-world format clashed with the "survival horror" DNA that Resident Evil was built upon. Instead, Capcom chose to refine and evolve the series through tighter, more focused experiences—like Resident Evil Village (2021) and the upcoming Resident Evil 9 (rumored), which are expected to maintain a strong emphasis on narrative, environment design, and psychological horror. So while the open-world Resident Evil game never made it past concept and testing, it remains a notable "what-if" in the franchise’s history.

Yes, according to multiple sources and reports—including statements from former Capcom producer Ryozo Tsujimoto—Capcom did indeed explore the idea of an open-world Resident Evil game prior to ultimately scrapping the concept. The project was reportedly in early development around 2014–2015, during the time when the Resident Evil series was shifting toward a more action-oriented, cinematic style—particularly with Resident Evil 7: Biohazard (2017), which returned to the franchise's survival horror roots. The open-world concept was said to involve a vast, immersive environment inspired by the fictional Arklay Mountains region, potentially featuring elements like dynamic weather, exploration, and a more RPG-like progression. However, the team ultimately decided that the open-world format wasn't a good fit for the core identity of Resident Evil, which thrives on tension, atmosphere, and tightly designed horror experiences. Ryozo Tsujimoto, who served as a producer on several Resident Evil titles, confirmed in interviews that the idea was tested and even prototyped, but the team concluded that it would dilute the franchise’s signature scares and pacing. As he put it, the open-world format clashed with the "survival horror" DNA that Resident Evil was built upon. Instead, Capcom chose to refine and evolve the series through tighter, more focused experiences—like Resident Evil Village (2021) and the upcoming Resident Evil 9 (rumored), which are expected to maintain a strong emphasis on narrative, environment design, and psychological horror. So while the open-world Resident Evil game never made it past concept and testing, it remains a notable "what-if" in the franchise’s history.

著者 : Sadie Mar 16,2026

It looks like you've shared a detailed and intriguing update about Resident Evil: Requiem — including scrapped concepts, design philosophy, and tease-worthy rumors about Leon S. Kennedy’s potential return. Here’s a polished summary and analysis of the key points, perfect for a news article or fan discussion:


Capcom Confirms Abandoned Open-World & Multiplayer Vision for Resident Evil: Requiem

In a revealing developer diary video released during Capcom Spotlight 2025, the studio has officially confirmed that Resident Evil: Requiem once considered a radical departure from its survival horror roots — exploring open-world design, online multiplayer, and even persistent co-op systems.

The project, initially envisioned as a bold evolution of the franchise, was ultimately scrapped in favor of a return to form. Director Koshi Nakanishi and producer Masachika Kawata opened up about the development journey, admitting that early prototypes experimented with large-scale urban environments, dynamic multiplayer combat, and narrative systems that would have let players team up across regions — a far cry from the franchise’s famously tight, isolated survival gameplay.

"You may have come across some of the speculation," Nakanishi said. "Ideas like an online-focused Resident Evil or an open-world Resident Evil—we dedicated time to prototyping these concepts. While we developed some intriguing ideas, we concluded they didn't align with what players expected from the series. So we returned to the core experience, resulting in Resident Evil: Requiem."

Despite the cancellation of multiplayer and open-world ambitions, Capcom assures fans that the final product will be rich with content, offering a deep, single-player experience built around the return to Raccoon City — a long-anticipated setting for fans of the franchise’s darker, more gothic roots.

Urban Horror: A New Chapter in Raccoon City

Art director Tomonori Takano emphasized the shift in tone and setting, noting that Requiem marks a deliberate move away from the remote, isolated estates and rural backwoods seen in Resident Evil 7, Village, and the Resident Evil 4 Remake.

"Earlier games frequently featured rural, nature-heavy surroundings," Takano explained. "This installment centers on metropolitan environments. Many sequences unfold within contemporary settings, including Raccoon City."

The game’s urban backdrop — a decaying, infected Raccoon City teeming with mutated threats and desperate survivors — promises a fresh, high-stakes atmosphere. Expect gritty alleys, crumbling skyscrapers, and a sense of claustrophobia amplified by dense cityscapes.

The Mystery of Leon S. Kennedy

One of the most talked-about mysteries remains: Will Leon S. Kennedy appear in Requiem?

While FBI agent Grace Ashcroft has been confirmed as the primary protagonist, Capcom has not confirmed Leon’s involvement — though hints suggest he may play a role. Nakanishi noted that Leon might not "fit" the horror tone, but stopped short of ruling him out entirely.

"There's still a chance," Nakanishi said cryptically. "We’re keeping some elements under wraps."

Many fans speculate that Leon’s presence could be reserved for more action-driven sequences — perhaps an alternate mode, a DLC, or even a story arc that unfolds in a separate chapter. His return would mark a major shift in tone, potentially bridging the gap between horror and action that Requiem initially flirted with during development.

What We Know for Sure:

  • Release: 2026 (confirmed)
  • Format: Single-player only (no multiplayer, no online features)
  • Setting: Raccoon City, modern-day urban decay
  • Protagonist: FBI Agent Grace Ashcroft (primary)
  • Possible Cameo: Leon S. Kennedy (unconfirmed, but heavily rumored)
  • Tone: Traditional survival horror — heavy on tension, limited resources, and psychological dread

Final Thoughts

Capcom’s decision to abandon the open-world and multiplayer ambitions for Requiem may disappoint some fans who hoped for a genre-bending evolution, but it signals a mature, player-centric choice: honor the legacy of the series. By returning to Raccoon City — a symbol of the franchise’s darkest days — and doubling down on what made Resident Evil iconic, Capcom may have just crafted the most authentic entry in years.

As one fan on Twitter put it:

"They scrapped a multiplayer Requiem because it wasn’t Resident Evil. And honestly? That’s a win."

Stay tuned. With a 2026 release and a major reveal still on the horizon, Resident Evil: Requiem is shaping up to be one of the most significant entries in the franchise’s 30-year history.


For more updates, follow Capcom’s official channels and keep an eye on the next Capcom Spotlight — rumored to drop later this year.

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