Ready to master the art of sorcery and dominate the battlefield in Jujutsu Shenanigans (JJS)? Each character in this game brings unique abilities and strategies to the table, making them essential for any aspiring sorcerer looking to leave a mark in history. Let's dive into our comprehensive JJS Character tier list and guide to help you choose the strongest sorcerer for your journey.
Jujutsu Shenanigans Character Tier List
In Jujutsu Shenanigans, not all characters are created equal. The Vessel and Honored One stand out as the top-tier choices, offering unmatched power and versatility. Prioritizing these characters is key if your goal is to dominate the battlefield.
Jujutsu Shenanigans Character List
Below, we delve into the individual abilities of each character, including their Awakened abilities, which enhance their basic movesets:
Honored One
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Lapis Blue** • Pull and Kick • Damage: 5 + 7.5 • Cooldown: 10 Sec. | **Reversal Red** • Knockback • Damage: 12.5 • Cooldown: 20 Sec. | **Rapid Punches** • Damage: 18-20 • Cooldown: 15 Sec. | **Twofold Kick** • Damage: 8 (4+4) • Cooldown: 20 Sec. | **Limitless** • Teleport • Damage: 5 • Cooldown: 15 Sec. |
**Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Maximum Lapis Blue** • Damage: 40 • Cooldown: 15 Sec. | **Hollow Purple** • Damage: 70 • Cooldown: 40 Sec. | **Unlimited Void** • Long stun • Undodgeable | **Limitless** • Same as base • No energy cost |
The Honored One (100 HP) excels in controlling the battlefield, keeping opponents grounded with relentless attacks and unparalleled mobility. Their high damage output and versatile moves make them the premier choice in Jujutsu Shenanigans.
Vessel
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Cursed Strikes** • Damage: 18-20 • Cooldown: 10 Sec. | **Crushing Blow** • Damage: 10 • Cooldown: 15 Sec. | **Divergent Fist** • Damage: 10 • Cooldown: 18 Sec. | **Manji Kick** • Damage: 8.5 • Cooldown: 20 Sec. | **Combat Instincts** • Feint an attack • Cooldown: 2 Sec. |
**Dismantle** • Damage: 17.5-20 • Cooldown: 10 Sec. | **Open** • Damage: 30 • Cooldown: 40 Sec. | **Rush** • Damage: 20 • Cooldown: 15 Sec. | **Malevolent Shrine** • Damage: 2 x 30 • Cooldown: 2 Min. | **Cleave** • Damage: 40% Health • Cooldown: 12 Sec. |
The Vessel (80 HP) is a force to be reckoned with, delivering devastating combos and controlling the fight with low cooldowns and high damage. This character is a top contender for anyone looking to dominate in Jujutsu Shenanigans.
Restless Gambler
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Reserve Balls** • Damage: 7.5 • Cooldown: 10 Sec. | **Shutter Doors** • Damage: 8 • Cooldown: 10 Sec. | **Rough Energy** • Damage: 12.5 • Cooldown: 10 Sec. | **Fever Breaker** • Damage: 15 • Cooldown: 15 Sec. | **Door Guard** • Damage: 5 • Cooldown: 12 Sec. |
**Lucky Volley** • Damage: 29 • Cooldown: 10 Sec. | **Lucky Rushdown** • Damage: 22.5 • Cooldown: 15 Sec. | **Overwhelming Luck** • Damage: 40 • Cooldown: 20 Sec. | **Energy Surge** • Damage: 20 • Cooldown: 25 Sec. | **Rhythm** • Damage boost • Cooldown: 8 Sec. |
The Restless Gambler (100 HP) leverages luck to unleash powerful attacks, making them a formidable opponent with the right timing.
Perfection
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Stockpile** • Damage: 10 • Cooldown: 12 Sec. | **Soul Fire** • Damage: 10 • Cooldown: 12 Sec. | **Focus Strike** • Damage: 6 • Cooldown: 15 Sec. | **Body Repel** • Damage: 10 • Cooldown: 20 Sec. | **Self-Transfiguration** • Swap damage type • Cooldown: 0.25 Sec. |
**Idle Transfiguration** • Damage: 15 • Cooldown: 15 Sec. | **Body Disfigure** • Based on Self Transfiguration • Cooldown: 15 Sec. | **Spike Wrath** • Damage: 25 • Cooldown: 25 Sec. | **Self-Embodiment of Perfection** • Damage: Instakill if close enough • Cooldown: 2 Min. | **Self-Transfiguration** • Same as base • Cooldown: 0.25 Sec. |
Perfection (100 HP) specializes in direct, undodgeable damage, offering a persistent threat with the potential for an instakill move.
Ten Shadows
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Rabbit Escape** • Damage: 14 • Cooldown: 18 Sec. | **Nue** • Damage: 16 • Cooldown: 20 Sec. | **Toad** • Damage: 8 • Cooldown: 15 Sec. | **Divine Dog** • Damage: 18 • Cooldown: 20 Sec. | **Lurking Shadow** • Untargetable mobility • Cooldown: 10 Sec. |
**Max Elephant** • Damage: 35 • Cooldown: 20 Sec. | **Great Serpent** • Damage: 31 • Cooldown: 25 Sec. | **Shadow Swarm** • Damage: 18 • Cooldown: 15 Sec. | **Mahoraga** • Summon the Opp Stoppa • Cooldown: 2 Min. | **Lurking Shadow** • Same as base • Cooldown: 10 Sec. |
Ten Shadows (85 HP) uses summons to control the battlefield, offering versatility in mobility, damage, and control. Mastering this character can make you nearly unstoppable.
Switcher
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Swift Kick** • Damage: 17 • Cooldown: 17 Sec. | **Brute Force** • Damage: 17.5 • Cooldown: 20 Sec. | **Pebble Throw** • Damage: 4 • Cooldown: 20 Sec. | **Elbow Drop** • Damage: 10 • Cooldown: 22 Sec. | **Boogie Woogie** • Teleport • Cooldown: 2, 5 or 10 Seconds |
**Idol's Debut** • Damage: 30 • Cooldown: 17 Sec. | **Climax Jumping** • Damage: 43-45 • Cooldown: 22 Sec. | **Dreams** • Damage: 21 • Cooldown: 10 Sec. | **Brothers** • Damage: 70-80 • Cooldown: 45 Sec. | **Boogie Woogie** • Same as base • No energy used. |
Switcher (100 HP) boasts high base damage and powerful burst abilities, focusing on timing and teleportation to dominate fights.
Blood Manipulator
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Piercing Blood** • Knockback • Cooldown: 15 Sec. | **Flowing Red Scale** • Damage: 10 • Cooldown: 12 Sec. | **Hardened Blood** • Block • Cooldown: 0-15 Sec. | **Blood Edge** • Damage: 15 • Cooldown: 13 Sec. | **Convergence** • Form Change • Cooldown: 20 Sec. |
**Slicing Exorcism** • Damage: 20 • Cooldown: 13 Sec. | **Wing King** • Damage: 30 • Cooldown: 16 Sec. | **Blood Rain** • Damage: 10-40 • Cooldown: 35 Sec. | **Plasma Wave** • Damage: 60 • Cooldown: 45 Sec. | **Convergence** • Uses HP • Cooldown: 20 Sec. |
Blood Manipulator (100 HP) focuses on stunning opponents and chaining combos to keep them locked down, leveraging blood sorcery for devastating effects.
Locust Guy
Ability 1 | Ability 2 | Ability 3 | Ability 4 | [R] |
---|---|---|---|---|
**Clever** • Damage: 14 • Cooldown: 20 Sec. | **Black Mucus** • Damage: 8 • Cooldown: 30 Sec. | **Snapping Jaws** • Damage: 20 • Cooldown: 15 Sec. | **Wing Throw** • Damage: 10 • Cooldown: 15 Sec. | **Fluttering Pounce** • Air mobility • Cooldown: 10 Sec. |
**Direct Poison** • Damage: 9-90 • Cooldown: 20 Sec. | None. | None. | None. | None. |
Locust Guy (85 HP) is the simplest character in Jujutsu Shenanigans, with only one Awakening move that is effective at close range, making him the least competitive option currently.
This wraps up our Jujutsu Shenanigans Character tier list and guide. For additional resources to enhance your gameplay, check out our Jujutsu Shenanigans Codes article for free rewards and boosts.