
- Rec Room is preparing to shut down nearly a decade after its initial launch
- This UGC-focused VR platform aimed to provide diverse experiences for fans
- Users can still export photos, while creators will have access to raw data from their creations
It appears to be a significant day for gaming closures, with The Elder Scrolls: Blades finally closing its servers and Rec Room winding down operations. Regrettably, June 1st marks the conclusion of Rec Room's nearly ten-year journey across multiple platforms, including mobile devices.
Often likened to Roblox, this VR platform primarily emphasized user-generated content (UGC), though its scope was somewhat narrower than its competitor. However, operational costs proved high, and Rec Room cited a lack of profitability as the primary reason for struggling to remain viable.
The signs of closure had been evident at Rec Room for quite some time. Despite reaching 150 million users at its peak, this figure remained modest compared to platforms like Roblox, and Rec Room never fully distinguished itself from other UGC-centric competitors.
Fortunately, there is good news for both creators and regular users. Users will be able to download their photos to preserve memories, while creators can export the raw data of their creations. Although these assets cannot function independently, they can be utilized to recreate experiences on other platforms like Unity.
If you hold an active RR+ subscription, developers recommend canceling it manually, as they cannot guarantee automatic processing for all accounts.
Rec Room has been around for a long time, but our site launched even earlier. Take a moment to explore what we’ve been up to and read our thoughts in the Pocket Gamer 20th anniversary retrospective piece?
