Ninja Theory is expanding its team, seeking experienced senior combat system designers proficient in Unreal Engine 5 and boss fight design. This suggests improvements to the combat system are underway for an upcoming project, potentially a Hellblade sequel or a new IP entirely.
The focus is on creating more diverse, intricate, and environmentally responsive battles. While the Hellblade series boasts impressive combat choreography, battles have been criticized for linearity and repetition. The new system aims for richer enemy interactions, resulting in unique encounters each time. The ambition might mirror the dynamic combat of Dark Messiah of Might and Magic, where diverse environments, objects, weapons, and character abilities contributed to highly varied battles.