Home News ESA Announces Accessible Games Initiative to Provide Product Accessibility Feature Information

ESA Announces Accessible Games Initiative to Provide Product Accessibility Feature Information

Author : Brooklyn Mar 22,2025

The Entertainment Software Association (ESA) today unveiled the Accessible Games Initiative, a new tagging system designed to clearly communicate video game accessibility features to players. Announced at the Game Developers Conference, this initiative is a collaborative effort spearheaded by Electronic Arts, Google, Microsoft, Nintendo, Sony, and Ubisoft, with additional support from Amazon, Riot Games, Square Enix, and WB Games. The ESA will manage the program.

Participating game companies will apply relevant tags from a pre-approved list of 24 to their games. This information will be displayed prominently near game details on digital storefronts and product pages.

The Accessible Games Initiative includes 24 tags that help describe the games we play.
The Accessible Games Initiative includes 24 tags that help describe the games we play.

These tags will highlight features such as clear text options, large and clear subtitles, narrated menus, customizable stick inversion, the ability to save at any time, adjustable difficulty levels, and options for playing without requiring button holds, among others.

“Tens of millions of Americans have a disability and often face barriers to experiencing the joy and connection that comes with playing video games,” said Stanley Pierre-Louis, ESA president and CEO. “We are immensely proud to announce the Accessible Games Initiative in partnership with industry leaders. This initiative demonstrates how impactful we can be when we work together in our industry-wide pursuit of helping more people experience the power of play.”

The rollout of these tags will be phased, implemented gradually by participating companies. Participation is voluntary and, initially, the tags will only be available in English. The ESA anticipates adding more tags or refining existing ones over time.

Accessible Games Initiative Tags:

Auditory Features

TagDescription
Multiple Volume ControlsSeparate volume controls for music, speech, sound effects, background audio, text-to-speech audio, accessibility audio cues, and voice chat are available. A single master volume control also adjusts all sounds simultaneously.
Mono SoundAllows gameplay with mono audio, sending the same audio to all channels.
Stereo SoundAllows gameplay with stereo audio, indicating sound direction (left or right only).
Surround SoundAllows gameplay with surround sound, providing directional audio cues.
Narrated MenusOffers screen reader or voice narration for menus and notifications, allowing navigation item by item.
Chat Speech-to-Text & Text-to-Speech*Enables real-time text-to-speech and speech-to-text functionality for in-game chat. *This tag includes both auditory and visual features.*

Gameplay Features

TagDescription
Difficulty LevelsProvides multiple difficulty options, including at least one reduced-intensity setting, with descriptions of differences between levels.
Save AnytimeAllows manual saving of progress at any point, with exceptions during saving/loading or situations where saving could disrupt gameplay.

Input Features

TagDescription
Basic Input RemappingAllows rearranging button controls.
Full Input RemappingAllows complete customization of all game controls across supported input methods (keyboard, mouse, controllers, etc.), including stick functionality.
Stick InversionAllows inverting the direction of thumbstick and similar directional inputs.
Playable without Button HoldsGameplay does not require holding down digital inputs (buttons/keys). Analog inputs may still require holds.
Playable without Rapid Button PressesAvoids the need for repetitive button actions like button mashing or quick-time events.
Playable with Keyboard OnlyGameplay is fully supported using only a keyboard.
Playable with Mouse OnlyGameplay is fully supported using only a mouse (including adaptive tech).
Playable with Buttons OnlyGameplay is fully supported using only buttons (pressure sensitivity not required).
Playable with Touch OnlyGameplay is fully supported using only touch controls.
Playable Without Motion ControlsGameplay does not require motion controls.
Playable Without Touch ControlsGameplay does not require touchpads or touchscreens.

Visual Features

TagDescription
Chat Speech-to-Text & Text-to-Speech*Enables real-time text-to-speech and speech-to-text functionality for in-game chat. *This tag includes both auditory and visual features.*
Clear TextProvides reasonably sized text with adjustable contrast and less stylized fonts in menus and settings.
Large TextAllows for increased font sizes in menus and settings.
Large & Clear SubtitlesProvides subtitles for all dialogue with adjustable background transparency, avoiding overlap with game elements.
Color AlternativesColor is not used for conveying critical information or is adjustable.
Camera ComfortMinimizes or eliminates potentially discomforting camera effects (shaking, swaying, etc.) or allows for adjustments.
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