Unleash your creativity with our 3D sculpting, painting, and creation app. This trial version offers a taste of what's possible, but for full access, there's a one-time permanent in-app purchase to unlock all features. Here’s what you get in the limited version:
- Undo/redo limited to just 4 actions
- One layer per object
- No export capabilities
- Limited internal project management, meaning you can't re-open projects
With our sculpting tools, you can use clay, flatten, smooth, mask, and many other brushes to shape your creation. For hardsurface modeling, utilize the trim boolean cutting tool with lasso, rectangle, and other shapes. Customize your strokes with falloff, alphas, tilings, pencil pressure, and other parameters, and save and load your tool presets for convenience.
Our painting tools allow for vertex painting with color, roughness, and metalness, with easy management of material presets. Use layers to record your sculpting and painting operations separately, making iteration during the creation process a breeze. Both sculpting and painting changes are captured on these layers.
Experience the flexibility of multiresolution sculpting by going back and forth between different mesh resolutions. Utilize voxel remeshing to quickly sketch and achieve a uniform level of detail, perfect for the initial stages of your project. Dynamic topology lets you refine your mesh locally under your brush for an automatic level of detail, with layers that automatically update.
Decimate your mesh to reduce polygon count while retaining as much detail as possible. Use the face group tool to segment your mesh into subgroups, and take advantage of the automatic UV unwrapper that uses face groups to control the unwrapping process. Baking allows you to transfer vertex data such as color, roughness, metalness, and small-scale details into textures, and vice versa.
Start your projects quickly with primitive shapes like cylinders, tori, tubes, and lathes. Enjoy beautiful PBR rendering with default lighting and shadows, or switch to matcap for standard sculpting shading. Enhance your creations with post-processing effects like Screen Space Reflection, Depth of Field, Ambient Occlusion, and Tone Mapping.
When you're ready to share or further develop your work, export and import in supported formats such as glTF, OBJ, STL, or PLY files. Our interface is designed for a seamless mobile experience, with customization options to fit your workflow.
What's New in Version 1.90
Last updated on Apr 18, 2024
- Remesh: Quad remeshers now keep hidden faces
- Voxel: Fixed voxel remesh issues when hidden faces are present
- Voxel: Fixed crashes sometimes caused by layers
- Smooth: Added screen painting smoothing if paint intensity exceeds 100 percent
- Layer: Fixed merge logic for voxel and join operations