Bethesda Game Studios has recently clarified the distinction between their newly released "The Elder Scrolls 4: Oblivion Remastered" and a full remake. In a detailed post on X/Twitter, the studio behind the iconic fantasy RPG series explained why they chose to label it as a remaster rather than a remake.
"We never wanted to remake it – but remaster it – where the original game was there as you remember playing it, but seen through today’s technology," Bethesda stated. This approach aims to preserve the essence of the original game while enhancing it with modern technology.
The release of Oblivion Remastered has brought significant visual upgrades and some gameplay tweaks, such as the ability to sprint and a new level-up system that blends elements from both Oblivion and The Elder Scrolls 5: Skyrim. Despite these changes, Bethesda insists that the core of the game remains untouched, maintaining its feel from the original era.
"We looked at every part and carefully upgraded it," the studio added. "But most of all, we never wanted to change the core. It’s still a game from a previous era and should feel like one."
Bethesda expressed gratitude to both new and returning players, hoping that everyone stepping out of the Imperial sewer feels like they are experiencing the game for the first time. The remaster is now available on PC, PlayStation 5, Xbox Series X and S, and through Xbox Game Pass Ultimate.
For those diving into the remastered world of Cyrodiil, comprehensive guides are available, including an interactive map, walkthroughs for the main and guild quests, character building tips, and more.
Which race are you playing as in Oblivion? Choose from Altmer, Argonian, Bosmer, Breton, Dunmer, Imperial, Khajiit, Nord, Orc, or Redguard.