Bethesda's Starfield initially featured planned gore and dismemberment mechanics, but these were ultimately scrapped due to technical hurdles. Former character artist Dennis Mejillones, who worked on Skyrim, Fallout 4, and Starfield, explained to Kiwi Talkz that integrating these effects with the game's diverse spacesuits proved excessively complex. The intricate design of the suits, including helmets and various attachments, created significant technical challenges. Developing systems to manage dismemberment within this context became overly complicated, leading to the feature's removal. Mejillones also noted the significant evolution of the character creator, adding to the complexity.
While some fans expressed disappointment, particularly given Fallout 4's inclusion of such mechanics, Mejillones suggested that the humorous tone of Fallout better suited this feature than Starfield's more serious setting. He highlighted the "tongue in cheek" humor of Fallout as a contributing factor to the effectiveness of gore and dismemberment in that game.
Despite the absence of these features, Starfield, Bethesda's first full single-player RPG in eight years, has still achieved remarkable success, attracting over 15 million players since its September 2023 release. IGN's 7/10 review praised the game's expansive roleplaying and combat, highlighting its enduring appeal.
Recent reports from other former Bethesda developers have also shed light on other development challenges, including extensive loading times, particularly noticeable in Neon. Bethesda has since addressed some of these issues, including implementing a 60fps performance mode and releasing the Shattered Space expansion in September.