Deadlock receives a massive overhaul with a new patch from Valve, completely revamping its core gameplay. The most significant change is the map redesign: a shift from four lanes to a more conventional three-lane MOBA structure.
This structural alteration will drastically reshape strategic gameplay. The previous "1 vs 2" lane distribution is obsolete; now, teams will likely deploy two heroes per lane, necessitating a complete re-evaluation of resource management and team compositions.
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Beyond the lane adjustments, the positions of neutral camps, buffs, and other map elements have been reconfigured. A new "map exploration" mode has been added, allowing players to freely navigate the updated map without the pressures of combat, facilitating familiarization with the revised layout.
The Soul Orb system has also undergone changes. Players can now accumulate souls even without delivering the final blow, accelerating resource acquisition. Furthermore, soul effects have been refined, reducing their air-hover duration.
This comprehensive update also includes refinements to sprinting mechanics, character balancing, and enhanced performance. Support for DLSS, FSR, NVIDIA Reflex, and Anti-Lag 2.0 technologies has been integrated. Numerous bug fixes are also included. For a detailed list of all modifications, consult the official patch notes.