Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, criticizes Unreal Engine's limitations for complex open-world games. He claims its inability to effectively render intricate environments, particularly vegetation, hampered The Witcher 4's development, leading to significant production challenges.
"Unreal excels in creating desert and rock landscapes, but struggled with trees for a considerable time," Vavra stated, highlighting Nanite technology's shortcomings in vegetation rendering. A CD Projekt employee reportedly confirmed to Vavra that scenes flawlessly rendered on RED Engine presented substantial difficulties in Unreal Engine, contributing to the game's troubled production.
Vavra points out that most open-world games utilize proprietary engines, questioning CD Projekt's decision to switch to Unreal Engine given their existing, capable RED Engine. While acknowledging Unreal Engine's visual capabilities, he notes the high-end hardware requirements, making it inaccessible to many players.
Despite its age, Kingdom Come: Deliverance retains significant popularity. Its highly anticipated sequel, launching February 4th, continues Indřich's story with improved graphics, refined combat, and a historically-grounded narrative.
This article summarizes the latest details on the upcoming release, including system requirements and estimated playtime. We will also provide download instructions upon release, ensuring you're among the first to experience the medieval setting.